Using Twine as part of our game design process.


This week we attended an event detailing the story of Black Mirror's Bandersnatch, seeing how Charlie Brooker utilised tools like Twine to map out the script inspired us so much, we've integrated Twine like tools into our game design process here at Adliberum.com Ltd.

This new addition to our tool belt will allow us to explore ideas fully in text format as part of the pre-production phases, stripping our design process right back to it's roots, you can read more on this in our latest blog post: https://www.adliberum.com/gamedev/how-bandersnatch-is-helping-us-take-our-game-design-back-to-its-roots/

We've also just written a small narrative game which you can play at the link below.

Play False Positive: https://liamtwose.itch.io/false-positive

There are 3 endings to find, with 2 major factors affecting which one you get, one factor you have some control over, the other you do not.

Files

false positive.html Play in browser
Jun 13, 2019

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