ADLENGINE v1.1.55.3a NOW LIVE - LETS GET DYNAMIC!


ADLENGINE v1.1.55.3a NOW LIVE - LETS GET DYNAMIC!

28 SEPTEMBER - LORD SHARPE
Another big update bringing some cool new functionality to #ADLENGINE that increases both the control you have over the engine and the environments you are creating.

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NEW %SPECIALS%:
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%specials% can be placed in any command or as part of any data and provide a means to LOOKUP data, when processed the engine checks against, vars, map data and more to return the current value of the special.

e.g.

[code[room description is You are standing in a cellar, a grill lies %grillstatus%[/code]

When the room description is rendered %grillstatus% will be swapped with a value you have set up in a variable for example as per below. This happens as it happens.

$grillstatus=open
grill.if opened $grillstatus=open
grill.if closed $grillstatus=closed
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NEW: Dynamic room name and description: allows you to add %specials% which are processed at rendering, reflecting changes as they happen.

NEW: adlengine will try to load images / sounds from a new game folder in users/username/adlengine/gamename - scripts will follow in a future update.

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NEW VARIABLES:

To declare a local variable (accessed only in the same room):
$varname=something

To declare a global variable (accessed anywhere in the map):
#varname=something

To declare a private variable (useful for storing things to do with the player):
~varname=something

VARS against VARS
Vars can now be used to manipulate (divide,times,minus,plus,equals and append) each other in any combination; As follows:
$varname-anothervar

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NEW CUSTOMISE THEME COMMANDS:
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Currently You Have Access To The Following!
Text Exposed:

  • {text-main}
  • {text-loc}
  • {text-chat}
  • {text-debug}
  • {text-input}
  • {text-inputmarker}

Images Exposed:

  • {image-main}
  • {image-title}
  • {image-splash}
  • {image-inputbg}
  • {

Text Properties:

  • .x
  • .y
  • .font
  • .fontsize
  • .fontcolor.r
  • .fontcolor.g
  • .fontcolor.b
  • .visible


Image Properties:

  • .x
  • .y
  • .width
  • .height
  • .image
  • .opacity
  • .visible
To edit a theme element you would do the following:
{text-main}.fontsize=32


You can also create your own elements by:
{text-name}.new
{image-name}.new

To delete a theme element:
{text-name}.delete

To show / hide a theme element:
{text-name}.visible=1
{text-name}.visible=0
---------------------------------------------

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SOUND ENGINE:
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You can now LOOP / STOP SOUNDS.

To loop a sound:
loop sound soundname

To stop a sound:
stop sound soundname

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Files

https://www.adliberum.com/engine/ADL-ED/
External
Sep 22, 2017
win32.zip 78 MB
Sep 28, 2017
win64.zip 87 MB
Sep 28, 2017

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