ADLENGINE v1.1.55.3a NOW LIVE - LETS GET DYNAMIC!
ADLENGINE v1.1.55.3a NOW LIVE - LETS GET DYNAMIC!
28 SEPTEMBER - LORD SHARPE
Another big update bringing some cool new functionality to #ADLENGINE that increases both the control you have over the engine and the environments you are creating.
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NEW %SPECIALS%:
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%specials% can be placed in any command or as part of any data and provide a means to LOOKUP data, when processed the engine checks against, vars, map data and more to return the current value of the special.
e.g.
[code[room description is You are standing in a cellar, a grill lies %grillstatus%[/code]
When the room description is rendered %grillstatus% will be swapped with a value you have set up in a variable for example as per below. This happens as it happens.
$grillstatus=open
grill.if opened $grillstatus=open
grill.if closed $grillstatus=closed
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NEW: Dynamic room name and description: allows you to add %specials% which are processed at rendering, reflecting changes as they happen.
NEW: adlengine will try to load images / sounds from a new game folder in users/username/adlengine/gamename - scripts will follow in a future update.
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NEW VARIABLES:
To declare a local variable (accessed only in the same room):
$varname=something
To declare a global variable (accessed anywhere in the map):
#varname=something
To declare a private variable (useful for storing things to do with the player):
~varname=something
VARS against VARS
Vars can now be used to manipulate (divide,times,minus,plus,equals and append) each other in any combination; As follows:
$varname-anothervar
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NEW CUSTOMISE THEME COMMANDS:
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Currently You Have Access To The Following!
Text Exposed:
- {text-main}
- {text-loc}
- {text-chat}
- {text-debug}
- {text-input}
- {text-inputmarker}
Images Exposed:
- {image-main}
- {image-title}
- {image-splash}
- {image-inputbg}
- {
Text Properties:
- .x
- .y
- .font
- .fontsize
- .fontcolor.r
- .fontcolor.g
- .fontcolor.b
- .visible
Image Properties:
- .x
- .y
- .width
- .height
- .image
- .opacity
- .visible
{text-main}.fontsize=32
You can also create your own elements by:
{text-name}.new
{image-name}.new
To delete a theme element:
{text-name}.delete
To show / hide a theme element:
{text-name}.visible=1
{text-name}.visible=0
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SOUND ENGINE:
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You can now LOOP / STOP SOUNDS.
To loop a sound:
loop sound soundname
To stop a sound:
stop sound soundname
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Files
Get ADLENGINE - Roleplay / Text Adventure Engine
ADLENGINE - Roleplay / Text Adventure Engine
No longer in development.
Status | Canceled |
Author | Liam Twose @ #PitchYaGame |
Genre | Role Playing, Interactive Fiction |
Tags | cyoa, Game engine, MMORPG, Multiplayer, Story Rich, text-adventure, Text based |
Languages | German, English, Spanish; Castilian, French, Italian, Russian |
Accessibility | Color-blind friendly, Subtitles, High-contrast, Blind friendly |
More posts
- Early look at new in-built Map Editor...Jan 11, 2019
- Adlengine - v1.1.61.X - Major changes afootJan 05, 2019
- In the meantime...Dec 23, 2018
- Full Rewrite coming in 2019Dec 12, 2018
- ADLENGINE: Using The In Built EditorMar 11, 2018
- 1.1.60.7 - CYOA / THEME / ADVANCED FILTER COMMANDSFeb 28, 2018
- 1.1.60.6 - Release NotesFeb 26, 2018
- ADLENGINE PATCH (NOW 1.1.55.2o) - MAJOR EXITS FIX + QUICK MAP EDITOR + EDIT COMM...Sep 10, 2017
- EDIT DATA COMMANDS: Coming In Next VersionSep 09, 2017
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