ADLENGINE BUILD 1.1.55.2n... NOW LIVE!

ADLENGINE BUILD 1.1.55.2n... NOW LIVE!

7 SEPTEMBER - LORD SHARPE
Some big changes in this update.

Most notably the ability to use .verbase scripts, which are a collection of .verbose scripts.

A new folder userlib is now available to house all your script data. An example .verbase file has been added; detailed below.

cd userlib/example/;
add class woodenbox.adlclass;
run buildbox.verbose;
private script poison.verbose;
local script soundtest.verbose;
global script heal.verbose;

To include a .verbase file in your project...
include [optional folder\s]\filename.verbase
i.e. include userlib\example2.verbase

special commands for .verbase files.
cd
e.g. cd userlib/dungeon/;

Required. Changes the current directory to whatever you set it to, to allow you to process scripts from different directories.

private script
e.g. private script poison.verbose;

Creates a script only accessible by the player. Is not shared over multiplayer.

local script
e.g. local script portal.verbose;

Creates a script accessible in the room its assigned to.

global script
e.g. global script healing.verbose;

Creates a script accessible anywhere.

add class
e.g. add class melee.adlclass;

Adds a class file that can be called to make building objects quicker and lighter.

run script
e.g. run script heal.verbose;

Runs the script specified.

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SCRIPT EDITOR: add as .class option.
Buttons swapped for drop down action list.

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NEW COMMAND: log
allows you to see the past command history.

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UPDATED COMMANDS: association / synonym commands.
north/move north/move n/go north/go n/walk north/walk n<->n

Command for command association.

grab/pick up/pickup/lift/carry-->take

Complex Command Association.

Separators accepted: , (comma) or / (either slash) \

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OTHER / MINOR CHANGES:

Room images now default to blank.jpg
Debug / Log / Editor better arranged

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